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The Last of Us: disponibile una nuova patch per PS3 e PS4

Naughty Dog ha rilasciato una nuova patch per The Last of Us su Playstation 3 (versione 1.11) e per The Last of Us: Remastered su Playstation 4 (versione 1.06). L’update contiene molte correzioni e nuovi oggetti DLC, acquistabili sul Playstation Store non appena sarà aggiornato.

Ecco la lista di tutte le novità presenti negli aggiornamenti del gioco.

 

The Last of Us Remastered – PS4 Patch 1.06 Notes

 

Factions Multiplayer

 

New DLC Executions:

– Rifle (Semi-Auto, Burst Rifle, Full Auto, Variable Rifle, Scoped Semi Auto, Scoped Full Auto)

– Automatic Rifle (Assault Rifle, Specter)

– Sniper (Hunting Rifle, Military Sniper)

– Bow

– Revolver (Revolver, El Diablo)

– Pistol (9mm, Enforcer)

– Ground Shiv (unarmed, pistol)

– Stealth Shiv (from-behind and smoke-stunned shiv executions)

– Shotgun (Shotgun, Double Barrel, Tactical Shotgun)

 

New DLC Weapons:

– Tactical Shotgun

– Burst Pistol

– Short Rifle

– Crossbow

 

New DLC Survival Skills:

– Lone Wolf

– Second Chance

– Jack of All Trades

– Lucky Break

– Lethal Efficiency

 

New DLC Headgear:

– Viking Hat

– Plague Mask

– Smiley Mask

– Outlaw Mask

– Ski Goggles

– Broken Gas Mask

– Urban Camo Helmet

– Ballistic Helmet

 

New DLC Gestures:

– Dust Myself Off

– Evil Laugh

– Game Over

– Intimidation

– You’re Done

– Combat Formation

– Stretch

– I’m Watching You

 

Fixes:

– Agility footsteps are now as almost completely silent, like they are on PS3

– Arrows now fly in the correct direction for players observing the firing player

– Impact sounds from arrows are now audible

– Fixed a bug where a player could not send invites

– Fixed a bug that was kicking players who late-joined a game of Survivors

– Shooting a downed player who is using Fortitude 2 now deals the proper amount of damage for all users

– Scavenger 1 now gives the proper amount of ammo to a Variable Rifle user

– Fixed a crash that can occur when spectating your teammates

– Fixed several locations where graphics would drop out on High School and Hometown

– Fixed location where spawning on a teammate could result in getting stuck inside geometry on University and High School

– Fix for Late-Joiners possibly receiving more parts than intended when late-joining a game

– Fix for center supply box on University not spawning a 2×4 when opening in Survivors

– Fixed an issue with players being dropped from the lobby while searching for a matchmaking game

– Fixed a bug for a player be awarded extra stats for defensive downs in Interrogation

– Fixed a bug for a player be awarded extra stats for downing an attacker in Interrogations

 

Balance Changes

 

Weapon Balance:

– Silenced 9mm now costs one loadout point (was two)

– Full Auto Rifle now has a silencer option for two additional loadout points

– Full Auto Rifle upgrades now costs 300 / 600 parts (was 400 / 800)

– Machete now costs two loadout points instead of three

– Machete now gets one additional durability when modded

 

Part rewards:

– Winning 4-0 in Survivors (Absolute Victory) now gives an additional 1500 parts

– Winning 4-1 in Survivors (Decisive Victory) now gives an additional 500 parts

– Executing an enemy who is on a streak now gives an additional 200 parts.  Players are considered to be on a streak when they have a total of six combined downs + executions without dying (e.g. downing and executing 3 players).

– Players late-joining into a game with unbalanced teams will receive additional 200 late-join parts for every missing player on their team

 

Interrogation Spawning:

– Added logic to Interrogation spawning so players who are being spawn-camped around their lockbox should spawn further away from it

– Updated Interrogation spawn points to provide more spawning options for players defending their lockbox on the following maps: Checkpoint, Lakeside, Bill’s Town, University, High School, Downtown, The Dam, Bookstore, Hometown, Bus Depot, Suburbs

 

TDM / Interrogation Spawning:

Adjusted some TDM / Interrogation spawns on certain maps that were causing players to spawn too far from the action – 

 

Bill’s Town

– Removed spawns behind garage

 

Checkpoint

– Removed spawns in back alley behind Theater building

 

High School

– Removed most remote spawns in locker rooms

– Removed most remote spawns in back of gymnasium

– Added spawns inside gym closer to front doors

– Removed most remote spawns in library

– Removed most remote spawns above auto shop

 

University

– Removed most remote spawns in administration buildings near upper start spawn

– Removed duplicate set of spawns in upstairs sniper perch room above fountain

– Removed most remote spawns in back of science building

– Removed spawns on second floor walkway in science building (behind windows)

 

Water Tower

– Water Tower item caches (uphill & downhill) have been move to safer locations

 

Cover additions:

– Added selective cover to certain map locations which needed additional protection or sightline blocking for balance.

– Checkpoint: low cover added to the ambulance outside the theater

– Lakeside: low cover added next to the shed by the boat facing the gazebo

– Lakeside: low cover added at the back of the building facing the supply box behind the general store

– University: low cover added in both hallways where supply boxes are located

– High School: low cover added behind the school bus facing the supply box outside next to the flagpole

– High School: folded tables next to hallway supply box had the gaps at the bottom covered up; same with the folded table near the library spawn

– Bill’s Town: truck at the bottom of the street had the open door and gaps below the truck blocked

 

Supply Box Adjustments:

– Adjusted supply box locations closest to each team spawn on Water Tower to provide more cover / defensibility

 

The Last of Us – PS3 Patch 1.11 Notes

 

Factions Multiplayer

All notes for PS4 Patch 1.06 apply but there are six DLC executions categories instead of nine.

 

New DLC Executions:

– Sniper (Hunting Rifle, Military Sniper)

– Bow

– Revolver (Revolver, El Diablo)

– Pistol (9mm, Enforcer)

– Stealth Shiv (from-behind and smoke-stunned shiv executions)

– Shotgun (Shotgun, Double Barrel, Tactical Shotgun)

 

Additional Fixes:

– Fix for Interrogation lockbox unlocking too quickly early in the match

– Fix for the Launcher not awarding Long Range downs

– Fixed a typo on the Emblem selection screen