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Miyamoto: «Non mi piace chiamare “open world” Zelda Wii U».

http://e3.nintendo.com/

Rivolgendosi agli investitori di Nintendo, Shigeru Miyamoto ha fatto intendere di non trovarsi completamente a proprio agio nel definire il prossimo Zelda Wii U un gioco open world (per lo meno finché si trova ancora in sviluppo). Il termine è stato piuttosto scelto per far capire meglio ai consumatori di che cosa si stesse parlando.

http://e3.nintendo.com/

In ogni caso Miyamoto ha comunque parlato di un «vasto mondo nel quale i giocatori potranno fare, giorno per giorno, numerose cose», contrapposto a ciò che ormai era diventato tradizione nella serie, ossia l’affrontare un dungeon alla volta.

“In addition, we have already announced that we are now developing the next title for the orthodox The Legend of Zelda series for Wii U, and that it will be an “open world,” as announced at E3. I prefer not to use the generally used term “open world” when developing software, but we used this term in order to make it easier for consumers to understand. This term means that there is a large world in which players can do numerous things daily. In the traditional The Legend of Zelda series, the player would play one dungeon at a time. For example, if there are eight dungeons, at the fourth dungeon, some players may think, “I’m already halfway through the game,” while other players may think, “I still have half of the game to play.” We are trying to gradually break down such mechanism and develop a game style in which you can enjoy The Legend of Zelda freely in a vast world, whenever you find the time to do so.”

Sempre nello stesso incontro, Miyamoto ha sottolineato anche il ruolo rivestito da The Legend of Zelda: A Link Between Worlds nell’intaccare le regole della serie e cambiare gradualmente la struttura di The Legend of Zelda. Miyamoto ha infine concluso, sempre a riguardo della serie: «Abbiamo delle nuove idee per Nintendo 3DS non ancora annunciate: spero che non vediate l’ora di conoscerle».

“At the halfway point to achieving this goal, we released The Legend of Zelda: A Link Between Worlds for Nintendo 3DS last year. We created the games in the traditional The Legend of Zelda series in steps that players could easily understand and follow; the player would obtain a new item in each dungeon, use the item to clear that dungeon and be able to enjoy applying the items in different ways after acquiring about eight items. However, in The Legend of Zelda: A Link Between Worlds, we broke that down and let the player rent different items from the beginning, so the player could use different combinations of items. In this way, we are gradually changing the structure of The Legend of Zelda series, and we are preparing to newly evolve the series for Wii U. In addition to that, we have ideas for Nintendo 3DS which we have not announced yet, so I hope you will look forward to them.”